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Of course, if the game-breaking bug I saw effects most or all players, it will leave several achievements vulnerable to becoming unobtainable. The achievement list is a short one and includes several for natural story progression. Collectively, it makes Home Sweet Home a game with plenty of good parts but just too many problems to recommend to anyone unless they're extremely forgiving. These issues took the last act of the game, which was exceptionally creepy and almost unbearable at times, and left it feeling a bit broken too. Enemy AI poses some issues, typically resulting in enemies bumping into walls, getting stuck in some loops, or hovering by the player's hiding spot after narrow escapes to the point where your only option is to come out, get caught, and start over. That's not to say the one game-breaking bug after the final boss is the only one hampering the game. Maybe with the right patches, it can still be that. These moments remain downright terrifying throughout the game and without the bugs this would be a horror game no genre fan should miss. Then there's her blood-curdling scream and accompanying music that kicks in when she spots you creeping around a corner. There are also not so subtle sounds, like the constant clicking of a box cutter brandished by the game's central sprit, which alerts you to her presence often times before her ghostly wailing does. Subtle sound cues and white noise are used to great effect, almost like the modern Hollywood horror trope of using infrasound to unsettle people deep down within them. That's too bad because when the game works well, it's actually pretty good and definitely scary. I'm not sure if this bug will be widespread on Xbox as all the gameplay footage I saw online after the fact was from the PC version, but for now it remains a huge red flag for anyone looking to make this their Halloween horror playthrough. On one hand, it's just barely forgivable since all that remained was a final scene that reveals the last plot details, but it still guaranteed I could not get to the end credits (or pick up the related achievements) and it goes without saying that such an issue can not be overlooked. The bug, which occurs when the game is meant to hand back player control after a cutscene but fails to do so, left me staring at a wall, stuck in place, with just ten minutes of falling action to wrap up the plot according to videos watched after the bug continued to occur several times.
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Seeing where it plays out was interesting, which made the eventual game-breaking bug right before the final few minutes that much worse.
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The story in Home Sweet Home plays things slowly despite the game taking only two to three hours to complete, and it's a decent tale to follow even while poor translation and voice acting get in the way. If you're familiar with horror stories from that hemisphere, you'll know they often have to do with revenge, unrequited love, infidelity, or other social sins that allow vengeful spirits to manifest and torment people. This setup immediately gives it a unique tone in the genre as it may very well be the first of its kind and is at least that on Xbox. Home Sweet Home is a ghost story based on Thai traditions of horror folklore.